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clipping range

develop/openGL 2010/10/01 15:23
glViewport(start, end, width, height);               // window 상의 뷰포트 위치 및 크기
glMatrixModel(GL_PROJECTION);                  // projection matrix
glLoadIdentity();                                           // matrix identity

glOrtho(left, right, bottom, top, near, far);         // ottho projection
                                                                  // glPerspective projection(...)

glMatrixModel(GL_MODELVIEW);                   // model matrix
glLoadIdentity();                                           // matrix identity


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