glViewport(start, end, width, height); // window 상의 뷰포트 위치 및 크기
glMatrixModel(GL_PROJECTION); // projection matrix
glLoadIdentity(); // matrix identity
glOrtho(left, right, bottom, top, near, far); // ottho projection
// glPerspective projection(...)
glMatrixModel(GL_MODELVIEW); // model matrix
glLoadIdentity(); // matrix identity
glMatrixModel(GL_PROJECTION); // projection matrix
glLoadIdentity(); // matrix identity
glOrtho(left, right, bottom, top, near, far); // ottho projection
// glPerspective projection(...)
glMatrixModel(GL_MODELVIEW); // model matrix
glLoadIdentity(); // matrix identity
